aggro

aggro

1. Players will no longer lose control of their character if they tryto talk to an NPC while mobs are aggro on them.

(后半段不好翻译,大概意思是)某种情况下,玩家试图和NPC交谈,玩家将不会再失去控制。

2. The aggro range for players when under the effect of "Incite Chaos" while fighting Blackheart the Inciter in the Shadow Labrynth has been adjusted.

- 在与黑心煽动者战斗时,玩家中了“指使混乱”后引到怪的范围调整了。

3. After completing the Black Morass encounter, all the additional mobs in the zone will no longer all aggro.

- 在完成黑暗沼泽遭遇战以后刷新的怪物不会全部被引到了。

4. 1500 Nature damage. He chaincast it on the highest aggro.

1500自然伤害。对仇恨最大者施放。

5. The two groups of 3 are not linked but all 6 will aggro if you pull one because the two groups are too close together.

6.不蒸馒头争口气行吗?

6. "Postponing new hospitals and roads causes far less aggro than sacking town hall or Whitehall workers" (Economist)

“缓建新的医院和道路远远没有抢劫市政府或英国白厅的工作人员所引起的愤怒大”(经济学家)

7. Warrior does 83 damage on mob in battle stance, gains aggro.From above, we know it will take more than 83 * 0.8 * 1.1 = 73.04 threat to gain aggro.

一个战士,在战斗姿态下输出83点伤害,从上述我们可以用公式83*0.8*1.1=73.04得出,要让怪物转而攻击新的目标,他必须输出73.04的伤害。

8. "No, no aggro through floors, but hey... it's a house with a front door, a back door and a side door.

不,不会透过楼层间触发,但是喂...这可是个有著前门、后门以及一个侧门的房子。

9. They remain at the doors, but do not aggro the players.

中尉就在门口但不会攻击玩家。

10. The whole life of the person come down be destine and meekly tolerate insult negative heavy, be want continuously of with desire aggro, particularly man, ever smoke cigarette of man!

人一生下来就是注定要忍辱负重,就是要不断的与欲望抗争,尤其是男人,曾经吸烟的男人!

11. He will jump down from his platform and the other Orcs will drop aggro and encircle the players as they watch their scary cook take on the players.

他从平台上跳下,其它兽人就会放弃攻击,把玩家围成一圈,观看弗拉兹同玩家的战斗。

12. Again she'll randomly switch aggro between both tanks so healers have to be on the balls for that.

他的意思就是安排术士来当施法者的肉盾。。。只是不知道这样站位其他人的伤害是否会减小。

13. Ilzkal enters a confusion stage, where no aggro can be held and deals 150% more damage with regular attacks until he is slain.

伊兹卡进入混乱状态,没有任何的攻击行为,正常攻击下造成150%的更多伤害,直到他被杀死。

14. But in some cases you may not want to grab aggro, for example when you want a second mob to trigger the trap instead or if you want to use the trap as a last ditch safety option.

但是有些时候,你可能不愿意变成怪物的目标,比如你希望另一个怪物去触发陷阱,或者你希望把陷阱当作一个保证你安全的最后选择。

15. If his aggro target isn't in reach of his Overhead Smash he'll cast Petrifying Breath on the raid.

你也许有做得好的时候,但一定也有做不好的时候。

16. When youre fighting one mob and suddenlly you get multiple aggro, and you know theres nothing you can do about it, youre gonna die.

你正在和一个怪物战斗,突然来了另外一个怪物,你很清楚,现在你什么都做不了,等死是唯一可以做的。

17. when youre fighting one mob and suddenlly you get multiple aggro, and you know theres nothing you can do about it, youre gonna die ...

你正在和一个怪物战斗,突然来了另外一个怪物,你很清楚,现在你什么都做不了,等 死是唯一可以做的。

18. The inhospitality is a kind of special crime, only the person know this, we just probably with it make hard of aggro.

冷漠是一种特殊的罪恶,只有人认识到这一点,我们才有可能与之作艰苦的抗争。

19. Forget I - Reduces a monster's level of hate for the Sorcerer. This spell does NOT wipe aggro; it only reduces the Sorcerer's hate score.

减少目标对自身的仇恨。注意:不擦去仇恨,仅仅是减低魔术师的仇恨评价。

20. It is easy to show that taunt does not give the warrior any constant amount of threat.Have player 1 body pull a mob, but do no damage to it.He now has 0 threat, but has aggro.

嘲讽并不会给战士增加固定数值的仇恨,这很容易解释:当一个玩家通过视线仇恨吸引了一个怪物,这时他拥有0的仇恨,但是在怪物的仇恨列表上。

21. Rest to full and buff up before examining the cracked wall (Keeping in mind skeletons aggro to resting)- examining triggers the fight immediately.

在检查裂墙之前做好准备,回复好,加保护(紧记让被激怒的骨架安静下来)- 检查就会立即引发战斗.

22. Q19: In the trailer, there is a scene where a character attacks multiple mobs with one skill. Will it be a good skill to aggro mobs?

在演示中,一个角色用一个技能攻击了许多怪物。这是否是一个引怪的好技能?

23. If you would learn to manage your aggro right, you probably wouldn't have died last fight. And when your skin started to ignite, I turned the other way.

如果你学习好好控制你的仇恨,你上次战斗可能就不会挂。而且当你的皮开始著火时,我把目标转走了。

24. Implement aggro creatures at attack by player or pet creature from his family. Patch provided by darka.

实现了怪物或者宠物的主动攻击,当玩家攻击自己的族类。

25. In fact, the Trueshot Aura has such a powerful effect that the pets of Marksmanship-specced hunters tend to hold aggro considerably better than other pets.

实际上,强击光环使得射击天赋的猎人的宠物比其他宠物更能够保持(高)仇恨。

26. Screech draws a lot of aggro.

尖啸降低了很多伤害。

27. screech draws a lot of aggro. the owl i tamed was doing good at whole aggro without growl. no, you cant teach a pet growl if it doesnt have training points, despite the fact that growl is free.

尖啸降低了很多伤害。我抓的猫头鹰在没有使用嘲讽的情况下能很好的完成攻击。虽然你训练嘲讽不再需要消耗训练点数,但是当宠物没有训练点数的时候你还是不能够教它嘲讽。

28. Because taunt is resistable and timing is subject to errors, however, encountering the aggro ceiling effect is a definite possibility.

就是说MT的仇恨不能不断的增长下去。

29. When someone has enough aggro feel free to command it to attack, although its damage will be pretty low.

当有人有足够的仇恨随意命令来攻击,但其损失将是相当低的。

30. When the doomguard spawns it instantly aggro you and you can cast Curse Of Shadows + Enslave.

当末日守卫招出来以后它立刻对你产生仇恨,你可以用阴影诅咒+奴役。

31. Mage does another 2 damage, and does gain aggro.

当法师再次输出2点伤害时,怪物转而攻击他了。

32. When you aggro a second monster and your first thought is, "Where's the best place to die?

当第二个怪物向你冲过来时,你的第一反应是:“死在哪里比较好?

33. when you aggro a second monster and your first thought is, "Where's the best place to die"

当第二个怪物向你冲过来时,你的第一反应是:“死在哪里比较好?"

34. Dance of Shadow (77): Instantly allows party members to move without drawing aggro while decreasing their movement speed.

影子之舞(77):立即允许队员静行,但减低他们移动速度。

35. The reason you generally want to pull the mob before your pet establishes aggro is because you want the mob to be affected by your trap.

总体上,你希望在你的宠物建立牢固仇恨之前吸引怪物注意力,主要是因为希望怪物能触发陷阱。

36. What we don't want is you not wanting to PW:S or use Divine Aegis on tanks during, say, Patchwerk because of aggro issues.

我们不想看到的是你不愿意在TANK过程中使用真言术:盾或者神圣之盾,比方说,帕奇维克这个例子。

37. Again, we'd need to make sure that the tank could do something if they felt aggro slipping away.

我们始终都要明确一点,就是坦克要在仇恨不够的时候能够做出及时地动作和反映。

38. We have seen several situations where Fade expired and aggro did not return to us until we acted, at which point it behaved as expected

我们曾经碰到过这样的情况:当消失时限过后,仇恨不会加回来;直到我们做出一些行动后,仇恨会回复到它应有的水平

39. We also don't have a lot of numbers on threat yet.Early indications are that druids, warriors and paladins have no trouble holding aggro most of the time.DKs may be a little low, but that'

我们现在关于仇恨统计的样本也不足,早期数据显示野德,防战和防骑拉住仇恨都没问题,DK可能低了一些,不过主要是由于他们伤害低了些。

40. I had a lot of aggro at the dole office.

我在失业救济金发放处遇到了一大堆烦人的事。

41. I mentioned Fury pulling aggro because it suggests their damage may also be pretty RNG if they can't control it better.

我说狂暴OT是因为狂暴伤害很不少而且很随机,让人觉得不好控制。

42. the same coul dnot necessarily be said for Paladins should a snap aggro ability be added.

所以给予帕拉丁类似的能力是不可能的。

43. The damage isn’t very much, but it’s not likely to draw aggro.

损害是不多,但它不太可能吸引仇恨。

44. With their aggro music, tattoos, piercings, and dreadlocks, P.

有了非常不错的销售成绩之后,P.

45. Useful for gaining extra aggro on one enemy or having the Voidwalker tank multiple enemies.

有用的敌人上获得额外的仇恨或有行者坦克多个敌人。

46. Certain classes with ways to permanently reduce their own aggro (rogues and hunters) can effectively ignore the impact of the aggro ceiling, via use of these abilities.

某些职业可以利用减仇恨技能(盗贼,猎人)来忽略aggro上限带来的影响。

47. Yells on aggro: Nobody badduh dan me!

没人能比我更强!

48. Aggro: Nobody badduh dan me!

没有人能阻拦我们!

49. Every other aggro reduction talent in the game has a secondary effect.Maybe attach dispel protection to this talent?

游戏里的其他减仇恨天赋都有另外一个效果是不是应该加入防止驱散的效果?

50. Aggro: Good news everyone! I think I have perfected a plague that will destroy all life on Azeroth!

激活:特大喜讯!我想我已经完美地制作出了能毁灭艾泽拉斯所有生灵的瘟疫!

51. Fireball - her primary ability. She chain casts this on her highest aggro target, just like Twin Emperors. It does approximately 5-7k fire damage.

火球她的主要技能。像双子皇帝一样,连续攻击最高仇恨者,造成大约5-7千火系伤害。

52. Then mage starts attacking slowly.Mage does 73 damage, but does not gain aggro!

然后让一个法师慢慢输出伤害,在这个法师输出73点伤害时,怪物仍然在攻击战士。

53. Shield Toss: Throws shield at a target dealing 2000 damage and stuns the target for 6s. Not main aggro.

盾牌投掷:向目标投掷盾牌,造成2000点伤害,晕眩目标6秒钟,非主要攻击。

54. Shield Stun: Stuns the top of the aggro chart, 3s stun.

盾牌昏迷:最大眩晕,3秒钟晕眩。

55. Do you know that what have no of aggro is dint?

知道什么是抗争的无力吗?

56. Divine Gaurdian is a buff that lasts 2 min and heals the target for 10% of their HP and reduces their aggro by a set amount (similar to the functionality of fade).

神圣守护可以持续5分钟的效果,可以治愈目标10%的生命值并减少他们一定数值威胁(和渐隐的作用相似)。

57. Strawman - Strong melee with a stun attack called Brain Bash ([url]http://www.thottbot.com/beta?sp=31046[/url]). Untankable, will randomly change aggro targets and is immune to taunt.

稻草人:强大的武力攻击,会晕眩攻击,无法坦克,会随机转换目标,免疫嘲讽

58. Simply put, for a mob to change aggro to a new target, the new target must have over 10% more threat than the mob's current target.

简单的说,要让一个怪物转而攻击一个新的目标,那么这个新的目标的仇恨值必须比原来目标高10%。

59. Postponing new hospitals and roads causes far less aggro than sacking town hall or Whitehall workers(Economist)

缓建新的医院和道路远远没有抢劫市政府或英国白厅的工作人员所引起的愤怒大(经济学家)

60. Now have the warrior taunt, and do nothing.After the 3 seconds, the warrior will lose aggro.He is now on 0 threat, but does not have the more than 0 required to gain aggro, by the 10% rule.

而战士上前嘲讽,其后不做任何事情,3秒过后,战士将不再是怪物的攻击目标,因为现在他也拥有0的仇恨,而并不符合上面提到的10%规则。

61. Shaman MT is dead because of two things: insufficient DR from mail to handle multi-mob pulls, and no AoE aggro talent.

萨曼mt成为浮云,原因很简单:1。我们皮薄馅大。。。2。我们没有群嘲或者利用群伤有效吸引仇恨的能力。

62. KOS - Killed on Sight. If an Orc goes to a Human Guard, the Guard would try to kill on sight (aggro).

见到就杀。如果一个兽人跑向一个人类守卫,守卫会一看到他就向他攻击并试图杀了他(暴怒)。

63. Games against BR aggro basically boil down to getting a Faerie to stick on the board and outracing them.

费用不算高,伤害不错,而且由于本身是蓝色,所以斤几乎没什么能阻止它。

64. The behaviour can be described as "temporary aggro, permament threat".

这一行为可以称为“暂时目标,永久仇恨值”。

65. This is manifested by lower ranges of spells, higher mana pools, lower mana costs, less creep aggro and most importantly less gold from creeps vs heroes.

这体现在较低的范围魔法,法力高池,法力降低成本,减少仇恨和蠕变英雄蠕动少队最重要的黄金。

66. This is only a description of the normal mob targetting. Obviously there are mobs who will attack secondary targets withspecial abilities, ignoring their current threat / aggro.

这只是描述了最简单,最基本的怪物选择目标的原则。显然,有些怪物在一些情况下有能力放弃当前目标或是仇恨值最高的玩家,转而选择仇恨值排第2的那个玩家。

67. This power also lowers your target's aggro radius and reduces the likelihood that your target will flee when life points run low.

这股力量同时降低你的目标的挑衅范围,减少你的目标在生命值降低时逃跑的可能性。

68. Eyes of the Beast no longer transfers aggro from the possessed pet to the controlling hunter.

野兽之眼不再会将仇恨从引怪的宠物转移到控制该宠物的猎人。

69. Note that you do not need tons of spell damage in order to hold aggro, 600-800 buffed suffices.

需要指出的是你不需要堆太多的法伤来吸仇恨,600-800法伤足够了。

70. There are some annoying parts of the non-pet ghoul.We want to lower the aggro range (for less accidental pulls) and spawn the ghoul in quicker when dismounting.

食尸鬼的引怪半径会被缩小,同时在你下马的时候它们会更快的钻出来。

71. First, The aggro of the thought begin to turn into aggressive of activity now, this can see from the work spirit corpus of the variety and write the change of location.

首先,表现在由以往思想上的抗争转为现在积极的行动,这可从作品精神主体的变化以及书写地点的改变中看出。

72. The owl I tamed was doing good at whole aggro without growl.

驯服的猫头鹰在没有使用嘲讽的情况下能很好的完成攻击。

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